Monday, January 25, 2010
Saturday, November 28, 2009
Tuesday, October 6, 2009
What's a Gamer to Do?
Friday, July 10, 2009
SOE FanFaire Costume Contest
This year was my second FanFaire ... and what a hoot! It was great to hang out with the friends I made last year and to make new friends!
One of the highlights of the weekend is the costume contest .. check it out! You get a "from the seats" view :)
Darth is Da Bomb!
Sunday, June 21, 2009
SOE FanFaire 2009 - Smedley's Address online
I'm so happy to be going to FanFaire again. I had a blast last year and the Community Address was really fun.
If you can't make it to FanFaire, you can still catch the Community Address. Check out http://forums.station.sony.com/station/posts/list.m?topic_id=11500014043 for more information on how to view the address.
Tuesday, June 9, 2009
Jumpgate Evolution E3 Trailer
Click the link to check it out!
Thursday, May 28, 2009
Housing in MMOs
Wizard 101 recently released housing for their players. Free users get a basic house, and then you can pay for bigger and better housing. Many MMOs provide housing: EQII, LOTRO, SWG, and now Wizards 101. Most interestingly, WoW does not.
The question always comes up … what does player housing give us? In SWG, the reasons are obvious … the only way that you can sell items is through a vendor in a player built and owned building. You can also use the housing as a place to gather, entertain and use the building for extra storage. But what about, for example, LOTRO? Game mechanics wise, storage is it. EQII is in the middle, the game allows you to craft and sell from your house (as well as from public areas), and you also get extra storage.
I’m sure there are more games that have, or don’t have, player housing, but those are the ones that I’m familiar with.
So, the game mechanics vary from game to game with a few consistent things … player housing adds more storage, and you can decorate it. In the games I’m familiar with, you can also invite other people into your house. It’s this last item that makes player housing such a huge thing in many games, for many people. If you like role-playing, there’s nothing quite like hosting a party in your own place, decorated with trophies from around the world .. crafted, purchased and looted. Just look at what people have done in EQ2, SWG and LOTRO.
Another interesting dynamic to housing is the fact that game companies can now use house items as rewards for quests, card games, and as micro transaction items. These house items are not game breaking, but are enjoyed by many of the players ... and can often be sold on the market or broker for coin for those who don't enjoy
them. This gives the game company easy rewards.
In addition, players can use crafts or tradeskills to create items for the houses as well, thereby assisting the in-game economy.
Without the human ego and desire to display what we have created or purchased, housing would be limited to a few role players and those who need extra storage .. but even this is valid in game as they provide a money sink and further stimulate the in-game economy.
Personally, I prefer housing in game and enjoy decorating it for myself.
So let there be housing!



