Monday, July 21, 2008

Road Trip!

As some of you know, I recently got a job with a gaming company in California.  Yeah, I know .. really narrows that down *grin*.  I'd rather keep my job specific stuff out of the blog.  Not that I'll not talk about stuff at work, but I'll try to keep it as generic as possible .. for more reasons that avoiding NDA issues!

So ... about a week ago, we drove from Florida to California .. what a drive!  With a lovely little Garmin nuvi 200 we managed to get here without any wrong turns!!  How's that for almost 3000 miles?!

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We passed through Vicksburg in some state or the other ... it was a long trip.

 

We spent a long, long time .. almost a day I think .. in Texas where we saw many oil rigs out in the middle of the fields.  And where I got told that I had to fill out a

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form to have a drink.  Apparently in that part of Texas, out of state visitors need some id card to get a drink .. umm ... yeah ... no ....

20080720_15-1 And from Texas into New Mexico .. the Land of Enchainment!  Ummm .. okay the mountains were pretty, and it was very nice to see mountains again, but ... enchantment?  20080720_18-1

 

So cool for the mesas .. but .. that's all there is in New Mexico.  Really ... oh .. mesas and some faux Indian villages ... 20080720_19-1

 

And then we were into California!!! WOOT!!!  Unfortunately I slept through a good portion of the entrance into California .. but I did drive enough for Chris to get a few pictures of the very cool trees on the drive!!  20080720_27-1

 

Aren't they cool?  There was fields and fields of them!!

Sunday, June 22, 2008

Spore!

EA published their SPORE creature creator a few days ago and I finally got a chance to play with the free trial .. so cute!!  I can't wait to get the full version of the game!

The options are varied and the ability to "paint" your creatures is good for getting a unique look.  There aren't a whole lot of options with the free trial, but as you can see you can still create quite a few different creatures.

The program has built in screen shot and video capability! 

So .. maybe I went a bit crazy ... although these guys are nothing compared to what some other folks have created!

 
Check out some of the other creations on the Flickr Spore Creatures Group and YouTube!
 
There's also a Facebook group for them!
 
Go and download your own free trial and make your creatures!

Wednesday, June 4, 2008

Witchblade movie poster and website teasers | The Girls Entertainment Network


Ohhh .....

Witchblade movie poster and website teasers

May 27, 2008 Author: whatistechnoagain | Filed under: Comics, Movies/Television

Platinum Studios has released a teaser poster and website for the recently announced Witchblade film, based on the successful Top Cow comic.

Witchblade, created in 1995, has inspired a TNT tv show in 2000 and an anime-styled show in Japan in 2006. In the comic series, a female from each generation is chosen to wield the Witchblade, a jewel-encrusted gauntlet “with immense destructive and protective powers.”

There’s still no word on who’s taking the lead role, but in the meantime the company put out the following poster and launched a teaser site for the movie, set to come to theaters next year. The site doesn’t really have anything on it yet, but you can sign up for email updates regarding the movie.

The live-action film apparently will follow a “more horror-based approach.”

Witchblade movie poster and website teasers | The Girls Entertainment Network

Sunday, May 25, 2008

Maxis releases 'Spore' cell-stage video | Geek Gestalt - A blog by Daniel Terdiman - CNET News.com

 

Okay so the zoologist in me is dying for this to come out.  So cool!!! hee hee ... making learning fun and adding a game to it all :)

 

Maxis releases 'Spore' cell-stage video

Posted by Daniel Terdiman

For those of us eagerly awaiting the release of Spore, from The Sims creator Will Wright and his Maxis studio, Tuesday was a day for whetting the appetite.

That's because Maxis, an Electronic Arts studio, released a little crumb for us, a video from the cell-stage of Spore.

The game, as you may already know, is an evolution game: It tasks players with growing their characters from little spore-level creatures step-by-step up the ladder to the tribe level and then on to cities, whole civilizations, and eventually on to the galactic level.

Maxis releases 'Spore' cell-stage video | Geek Gestalt - A blog by Daniel Terdiman - CNET News.com

Tuesday, May 20, 2008

Extinct tiger gene resurrected in a mouse - LiveScience- msnbc.com

 

Extinct tiger gene resurrected in a mouse

Rodent expresses injected genetic material of Tasmanian Tiger

AFP - Getty Images

A two-week-old mouse fetus expresses the DNA of the extinct Tasmanian Tiger by developing cartilage, shown in blue.

 

DNA from an extinct creature has been resurrected in a live animal for the first time.

The genetic material, extracted from the extinct Tasmanian tiger, proved functional in mice.

Extinct tiger gene resurrected in a mouse - LiveScience- msnbc.com

Saturday, May 17, 2008

Q&A: Stargate Worlds MMORPG team - PC News at GameSpot

Interesting article ... check it out!

Q&A: Stargate Worlds MMORPG team

Members of the team working on the upcoming online version of Stargate talk to GameSpot about when the game will be coming, what their favourite features are so far, and reveal that they will be announcing more games this summer.

By Emma Boyes, GameSpot UK

Posted May 15, 2008 9:39 am GMT

Q&A: Stargate Worlds MMORPG team - PC News at GameSpot

Wednesday, May 14, 2008

Real Money Transactions in Today's MMO Games

The practice of exchanging real money for virtual items, or Real Money Transactions (RMTs), is not a new concept for online multiplayer games, but it is becoming more prevalent. Depending on the game, the practice of RMTs can be considered acceptable with minimal impact on the player base, or they can be considered un-acceptable and have negative impacts on the player base. It all depends on how the game is structured.

Running a game costs money in servers, support and developers. To achieve the needed amount of revenue, gaming companies have adopted a number of different types of payment structures. Some of these payment structures support RMT but in all cases the idea is to provide the game publisher with enough funds to continue the game.

RMTs become an issue when the game is not structured to support these transactions but they still occur. In these games, such as Everquest, WOW, LOTRO and other subscription based games, the gaming companies generally lose money in support costs and in player frustration over the purchase of virtual items. Because they cannot get the items to sell from the gaming companies, many "black market" RMT companies will resort to "botting" or use of 3rd party software to run multiple characters. The presence of these activities results in higher support costs through a rise in player petitions for suspected "bots" as well as issues with the security of the transactions, investigations into un-acceptable play and banning of accounts. In addition to these direct costs, the gaming companies will often have to deal with the player base's reaction to the unacceptable behaviors as well as the reactions to the "unfairness" of some players being able to purchase items against the End User License Agreement while other players have to put in a lot of time for items. The costs, both direct and indirect, can be significant for companies that are not designed for RMT but where RMT is prevalent. Unfortunately, due to the desire of some players to get ahead without putting in the time, the market for black market RMT is profitable.

Subscription based games have used a variety of tactics to combat RMTs, all of which have significant cost. For instance, Blizzard is taking legal action against farmers and companies that create botting programs, and Sony Online Entertainment has created Exchange servers where RMTs are allowed and expected. Both of these actions, as well as the actions of many other gaming companies, have costs for the company, but help to reduce the significant cost for handling the black market RMT companies' actions.

These direct and indirect costs are significantly reduced for games that are designed for RMT. These games may be designed for optional subscriptions or micro-transactions for the purchase of items. In these games, it benefits the player and the gaming company to purchase items from the gaming company. For the players, the transactions are generally secure and there is a guarantee on the receipt of the goods; for the gaming company, they receive the profits from the transaction and have a lower level of petitions and investigations into illegal activity. In addition, these games do not generally have to deal with the negative community reaction to RMTs, as experienced by pure subscription based games, due to the fact that the community expects RMTs to occur.

The acceptance of RMTs, both by gaming companies and 3rd party companies, has been increasing as MMOs evolve and there is every indication that this acceptance will continue to increase. Gaming companies will need to design their games to adapt to these transactions. Some companies will continue the subscription models, and these games will need to have safeguards put in place to minimize black market RMT transactions and thus minimize the costs to the gaming company. Games that are designed for RMTs will continue to be built for secure and guaranteed transactions. Whatever pricing structure the gaming company selects for their game, the goal is to reduce the support costs for the game and maximize their profits. Managing the real money transactions is one way to accomplish this.